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From Ubisoft’s original posting
Job Description: Department & Team Leadership • Assign tasks, mentor artists, and ensure the department delivers top-tier organic and hard-surface assets for high-end VFX. • Assist with hiring, crewing decisions, talent reviews, and ongoing performance management. • Enforce strict department Quality Control (QC) standards across all published assets before downstream delivery. Creative Execution & Look Development • Build high-detail textures from internal art or client-supplied references. • Lead look development and shading in Arnold for Houdini, delivering physically accurate materials for creatures, characters, and hard-surface assets that hold up in shot context. • Partner closely with the Lighting team to verify that assets lookdev behaves consistently photoreal • Build optimized procedural shading networks and custom material setups when production requires it. Pipeline, Technical & Production • Collaborate with the Head of CG and Technical Directors (TDs) to establish department best practices within the studio's existing pipeline. • Work directly with Production, Modeling, FX, CFX and Lighting teams to design sequence-specific workflows for maximum efficiency. • Assist…
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