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Krafton
Technical Art (5년 이상 / 계약직)
SeoulPosted 1 month ago
What you'd do
- Solve technical art problems across rendering,shaders,and asset pipelines
- Analyze art asset performance impact and recommend optimization paths
- Set and update platform-specific performance standards across studios
What they want
- Bring five or more years technical art experience in game pipelines
- Write and optimize shaders in HLSL or GLSL
- Demonstrate proficiency in DCC tools like Maya or Blender plus a game engine
Nice to have
- Optimization experience on low-spec mobile titles
- Multi-platform launch project participation
- Live-service performance improvement track record
Seoulstart's read
- Visa tier (likely)
- E-7 specialty / professional (likely)
- Korean language
- Business-level Korean required
- English friendliness
- Low: Korean-language workplace
- Context