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From Ubisoft’s original posting
Job Description: What you will do • Be responsible for managing the production and delivery of all animation. • Organise and supervise animators, to prioritise and deliver upon requirements, and ensure the efficient and timely delivery of high quality assets. • Maintain effective relationships with our outsource partners. • Identify and resolve risks to both the project and outsource pipeline. • Planning and scheduling of animation tasks. • Troubleshooting and solve animation issues with all departments • Collaborate with the Art Director to verify in-game animation quality, consistency and iterate according to feedback. • Drive the development of rapid prototypes. • Work with Art, Tech, and Design to help define short and long-term objectives and establish workflows. • Provide mentorship and guidance to the animation team. • Manage the delicate balance between quality and delivering to aggressive deadlines. • Balance between hands on production and animation-team management. Qualifications: • Strong understanding of the principles of animation and character anatomy, to provide feedback to Artists. • Hand and key animation skills in a variety of animation styles. • Proficient in…
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