Job description preview
From Ubisoft’s original posting
Job Description: As a Team Lead Level Designer on Splinter Cell Remake at Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuring level design quality, clear direction, and on-time delivery. You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed. What you’ll do • Define, communicate, and uphold level design quality standards by identifying successful patterns and examples that create strong player experiences • Coach and mentor level designers by explaining why design solutions work, encouraging understanding rather than replication • Promote knowledge sharing within the team through clear instructions, constructive feedback, and shared best practices • Plan, prioritize, assign, and track tasks while supporting realistic time estimates based on individual strengths and execution needs • Balance creative goals with production constraints to support reliable planning and delivery • Review individual work and provide actionable feedback before presenting content to core leadership • Partner closely…
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