Job description preview
From Ubisoft’s original posting
Job Description: Your role As a Technical Level Designer you will create and implement system design elements into the game. You will act as a technical reference and serve as a bridge between tech and design. Your daily adventure PARTICIPATE IN THE PROTOTYPING AND PRODUCTION Of technical elements of a feature HELP THE LEVEL DESIGN TEAM KEEP THE BALANCE Between technical constraints and creative vision PARTICIPATE IN THE DATA OPTIMIZATION PHASE OF THE PROJECT And validate the Level Design Team’s compliance with technical constraints CREATE GAMEPLAY METRICS And ensure that they are kept by the team BE A TECHNICAL REFERENCE TO THE TEAM By understanding, applying and creating best practices PROACTIVELY PROVIDE FEEDBACK AND SUGGESTIONS On improving tools and methods COLLABORATE WITH ALL TEAMS On creating, testing and implementing new gameplay features DESIGN AND IMPLEMENT MORE COMPLEX, ABSTRACT OR TECHNICALLY CHALLENGING ELEMENTS Which impact the entire game Qualifications: Your skills KNOWLEDGE Familiarity with game engines such as UE5, UE4, Unity, etc. is a plus Strong attention to detail, adaptable, proactive, and autonomous Good analytical and problem-solving skills Ability to…
Open full posting on Ubisoft’s site