Job description preview
From Riot Games’s original posting
At Riot, Senior Technical Artists build the systems, tools, and workflows that help artists create high-quality content efficiently and sustainably. In this role, you’ll combine hands-on real-time VFX craft with technical problem-solving to turn creative and gameplay goals into reusable, scalable solutions that support artists, designers, and engineers. As a Senior VFX Technical Artist on an unpublished R&D product, you’ll help establish and evolve the VFX systems and content pipelines that bring the experience to life. You’ll own meaningful technical problems end to end, from prototyping Niagara-based solutions and artist-facing tools to developing Houdini workflows, documenting best practices, and improving performance and production reliability. You will report into the Technical Art Manager of the team. Responsibilities: • Own and evolve scalable VFX systems, tools, libraries, and content pipelines in Unreal Engine and Niagara. • Build reusable, modular, and parameterized effects and workflows that reduce one-off production, support rapid iteration, and empower artists to create varied content from a maintainable foundation. • Partner with VFX Art, Design, Engineering, and…
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