Job description preview
From Unity’s original posting
The opportunity Unity's 2D toolset powers millions of games, from pixel-art platformers to the highest-grossing titles on mobile. The 2D team owns the sprite pipeline, 2D Tilemap, 2D SpriteShape, 2D animation, 2D Graphics, 2D Physics and UGUI that creators reach for every day, and we're growing the team in our Singapore office. As a Software Engineer on this team, you'll work on 2D features and on the AI automation that enables them, building the structured interfaces that let an agent operate our 2D tools the way a creator would. You'll be part of the 2D team in Singapore and will collaborate with colleagues there and with engineering teams across Unity. You'll have a mentor, regular code review, and plenty of room to ask questions. Our primary development languages are C# and C++, with Python for tooling. If you're eager to work on a codebase that millions of people rely on while helping shape how AI fits into it, this is a great opportunity for you! What you'll be doing • Writing clear, maintainable C# to build and maintain 2D features in the Unity Editor and runtime • Building the agent-facing layer for 2D tooling, including structured APIs and tool definitions that let an LLM…
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