Job description preview
From Ubisoft’s original posting
Job Description: We are seeking a System Designer to join our team. Reporting to the Lead System Designer, your missions will be the following: Key Responsibilities • Be responsible to design and optimize the economic balancing of all game loop & progression systems (sources, sinks, quests and events tasks objectives & rewards, and monetization), and to implement it with configuration parameters. • Be responsible for a variety of system topics design, implementation (configuration), or balancing - from game loop systems (progression, economy, RPG & itemisation, time limited events, daily quests…) to gameplay systems (core gameplay, character classes, enemies and bosses, open world and game mode activities, difficulty tiers…) • Collaborate with other dev team cells (content, level design, art & animation, gameplay programming) to ensure optimal communication of design info and achieve the results expected • Be responsible to create and maintain documentation for all the game loop and progression systems balancing, as well as designers tools (excel tables and simulators, etc) • Revamp existing tools to configure and balance the game as necessary to improve them (eg designers excels…
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