Job description preview
From Ubisoft’s original posting
Job Description: The Technical Artist is a key support role within the Rainbow Six: Siege team, working closely with other Technical Artists as well as 3D, Texture, Concept, and Character Artists. This role bridges the gap between the artistic and technical aspects of asset production, ensuring that all assets—such as uniforms, headgear, charms, weapons, and other customization items—are efficiently integrated into the game engine. In addition, the Technical Artist contributes to asset and pipeline optimization, tool development, and technical setup and validation processes, maintaining high-quality visuals while ensuring optimal performance across all in-game content. Key Responsibilities: • Derisk 3D concepts: List of checks that needs to respect guidelines for 2D and 3D assets that include clipping, neck connection, skin meshes compatibility, mem budget, collision meshes, tattoos, hair, gadget, legs, shoes). • Tech Validation: List of checks, adjustments and corrections for all 2D and 3D assets that include meshes (hands, body, neck, eyes, straps, etc), collision meshes, skeleton (pivot points), mem budgets, UVs, textures (color mask, albedo, roughness, metalness, normals,…
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