Job description preview
From Ubisoft’s original posting
Job Description: We are looking for a Technical Animator specializing in understanding character workflow and tools. Rigging, skinning and animation integration are the main responsibilities of Technical Animator. The ideal candidate should be capable of working with the Animation and Art team to ensure they are creating the high quality content with the tools and assets provided and that the pipelines are as efficient as possible. What you will do: • Integration of the character assets into the game engine. Design, create and test character rigs. • Research and share knowledge of existing engines and animation packages within the industry. • Interact and collaborate with different teams (the art team, designers and programmers) to fulfill tasks according to production plan. • Design, create and test character rigs. • Maintain and test animation tools and pipelines. • Apply and maintain consistency for exported characters, props, and animations throughout the entire project. • Develop progressive techniques and process to solve character and animation challenges. • Proactive in problem identification and creating solutions. • Interact and collaborate with the different departments…
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