Job description preview
From 2K’s original posting
As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and crafting the player experience within the stunning narrative experience and systems-driven world of BioShock. At your core you are collaborative, compassionate, and authentic; a dedicated designer with a passion for creating memorable, immersive player experiences. You will be an integral part of a design team that is breathing life into a new and fantastical world. What You’ll Do: • Use Blueprint scripting to create gameplay content. • Design and block out world geometry. • Collaborate closely with world architects on layout, and other teams as needed, to implement the creative vision of the project. • Take the initiative on solving difficult or novel cross-disciplinary sequences or sections of content, and see them through from initial conception to completion. • Work with multi-disciplinary strike teams to improve the game in various focus areas (combat, AI, progression, exploration, narrative, etc). • Apply your years of experience and knowledge to mentor junior designers and encourage them to grow their skills. • Design and implement other scripted and systemic content…
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