Job description preview
From Ubisoft’s original posting
Job Description: As a Senior Technical Artist - Characters (Unreal) at Ubisoft Montréal, you will be the point of reference for technical matters related to character content creation, from concept handoff through in-engine integration. You will define how characters are produced on the project and put the end-to-end pipeline in place. You will guide the resolution of complex issues across modeling, texturing, rigging, skinning, and runtime integration, while advising on the project’s broader technical direction. What you’ll do • Identify technical needs across character creation, rigging, skinning, levels of detail, materials, and engine integration • Shape the character technology vision with technical directors and associate technical directors, in line with the art and animation vision • Define the character pipeline, including creation-to-engine workflows, naming and export conventions, and validation steps • Set and share character standards for asset structure, versioning, rigs, skeletons, materials, and textures • Create or recommend tools for character artists, riggers, and animators, including export automation, asset validators, rig builders, and batch processing…
Open full posting on Ubisoft’s siteSimilar roles on Seoulstart
Senior Manager, Technical Account Management (Enterprise)Instacart · Canada - Remote (ON, AB, BC, or NS Only) · 1 day ago
Senior Manager, Technical Account Management (Enterprise)Instacart · United States - Remote · 1 day ago
Senior Home Lending Advisor - Los Angeles CAJPMorgan Chase · Los Angeles, CA, United States · today
Senior Trade Advisory AssociateFlexport · Atlanta, Georgia, United States; Bellevue, Washington, United States; Chicago, Illinois, United States; Dallas, Texas, United States; Los Angeles, California, United States; New York City, New York, United States; San Francisco, California, United States · 1 day ago