Job description preview
From Unity’s original posting
The opportunity Three billion people a month play something built in Unity. We're the team changing how those things get made — building AI that generates assets, writes and repairs code, and turns an idea into something playable faster than has ever been possible. Our group owns the backend and operations behind all of it: the cloud infrastructure our AI products run on, the data and experimentation platforms that tell us what works, the evaluation systems that tell us whether the AI is actually any good, and the operations that keep everything running across regions and customers. We're looking for a Senior Software Engineer who is genuinely AI-native: for whom agents and AI tooling are how the work gets done rather than a productivity add-on, and who can take a problem nobody has framed yet, explore it independently, and move quickly to something real. We've built the foundations over the past few months — CI/CD, infrastructure-as-code, deployment standards — and they work. The platform is stable, and we intend to keep it that way. What we have not solved is how much of understanding it still depends on people: when a metric moves, someone works out what it means; when something…
Open full posting on Unity’s siteSimilar roles on Seoulstart
Senior Software Engineer - Network TransportRoblox · San Mateo, CA, United States · today
Senior Software Engineer, Creator Core SystemsRoblox · San Mateo, CA, United States · today
Senior Software Engineer, Core ReliabilityCoinbase · Remote - USA · 1 day ago
Senior Software Engineer, Compute PlatformCoinbase · Remote - USA · 1 day ago