Job description preview
From Unity’s original posting
The opportunity Unity’s graphics organisation is responsible for everything between a creator’s scene and the pixels on screen — the render pipelines and the framework they’re built on, the graphics middle layer, lighting, and the shader and visual effects tools creators author in, plus making all of it run well everywhere Unity ships. Most of the world’s games are made with Unity, so the work has unusual reach: a rendering fix or a performance win here shows up across thousands of titles and billions of devices. It’s also genuinely hard engineering. Real-time graphics is a constraint problem — visual quality against a frame budget, across an enormous range of hardware — and people who get good at it tend to stay, because there’s always another layer. You’ll join a team based in the UK focused on diagnosing and resolving graphics and performance problems where Unity meets hardware. You’ll be productive on the debugging work early, with the team bringing you up to speed on the specifics. Longer term, you’ll build deep expertise in a specialised area of graphics and work alongside engineers across the wider organisation. If you like getting to the bottom of difficult problems, this…
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