Job description preview
From Riot Games’s original posting
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. The Unreal Ecosystem (UnEco) team has an impact on a wide array of topics, including runtime performance, tooling, CI/CD, just to name a few. As a Staff Software Engineer on the UnEco team, you'll drive the technical direction of your team and influence strategy across related teams, building a strong engineering vision and offering creative solutions to technical problems that empower game teams across Riot. The team collaborates globally with partners across Riot, all contributing to a stronger, more efficient Unreal development ecosystem. You'll lead the breakdown of complex, cross-team technical challenges - from build systems to editor tooling to runtime infrastructure - championing solutions in alignment with game teams and partners that empower the developers who depend on your work. This is a full-time role based in Australia (AEST timezone). Internal Job Title: Software Engineer III Work arrangement: Sydney-based Rioters work on-site. Remote work is available for candidates elsewhere in AEST-aligned Australia (e.g. Melbourne, Brisbane,…
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